Crusader Kings II Free Download PC Game Repack-Games.com. Crusader Kings II v3.2.0 DLC PC Free Download – Download Crusader Kings II Holy Fury-CODEX Repack-Games
The Dark Ages might be drawing to a close, but Europe is still in turmoil. Petty lords vie against beleaguered kings who struggle to assert control over their fragmented realms. The Pope calls for a Crusade to protect the Christians in the Holy Land even as he refuses to relinquish control over the investiture of bishops and their riches. Now is the time for greatness. Expand your demesne and secure the future of your dynasty. Fill your coffers, appoint vassals, root out traitors and heretics, introduce laws and interact with hundreds of nobles, each with their own agenda.
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A good lord will always need friends to support him. But beware, as loyal vassals can quickly turn to bitter rivals, and some might not be as reliable as they seem Stand ready, and increase your prestige until the world whispers your name in awe. Do you have what it takes to become a Crusader King? Crusader Kings II explores one of the defining periods in world history in an experience crafted by the masters of Grand Strategy. Medieval Europe is brought to life in this epic game of knights, schemes, and thrones
How To Install
- Download The Game
- Extract It Using (WinRAR)
- Run The Game As (Admin)
- That’s It (Enjoy 🙂 )
MINIMUM:
- OS: Windows 7
- Processor: Intel® Pentium® IV 2.4 GHz or AMD 3500+
- Memory: 4 GB RAM
- Hard Disk Space: 2 GB
- Video Card: NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb graphics memory required.
- DirectX®: 9.0c
- Sound: Direct X-compatible sound card
Posted byNorse Frisland4 years ago
Archived
First, credit must be given to I_FUCK_UP_RECIPES for his fantastic post concerning this same subject over a year and a half ago. Given the map expansion and other map changes, this list is due for an update.
What makes a 'best duchy'?
- Number of counties/holdings (capital duchy bonus)
- Contains county with high number of holdings to select as a capital (capital county bonus)
- Number of coastal counties/holdings (ships, ports, trade posts)
This ranking list focuses strictly on coastal duchies as they are superior given their ability to raise ships, build port buildings for extra income, and can have trade posts built in them by merchant republics for extra income. Consequently, large inland (or mostly-inland) duchies such as Baghdad are not included in this post.
Diamond Tier
- Flanders - 6 Counties/30 Total Holdings/25 Coastal Holdings/Best County Contains 7 Holdings
- Sicily - 6 Counties/28 Total Holdings/28 Coastal Holdings/Best County Contains 6 Holdings
- Sanaa - 6 Counties/27 Total Holdings/27 Coastal Holdings/Best County Contains 6 Holdings
Platinum Tier
- Oman - 6 Counties/25 Total Holdings/25 Coastal Holdings/Best County Contains 6 Holdings
- Brittany - 6 Counties/25 Total Holdings/25 Coastal Holdings/Best County Contains 5 Holdings
- Chera Nadu - 5 Counties/24 Total Holdings/24 Coastal Holdings/Best County Contains 6 Holdings
Gold Tier
- Tunis - 6 Counties/29 Total Holdings/20 Coastal Holdings/Best County Contains 6 Holdings
- Holstein - 4 Counties/22 Total Holdings/22 Coastal Holdings/Best County Contains 6 Holdings
- Crimea - 5 Counties/22 Total Holdings/22 Coastal Holdings/Best County Contains 6 Holdings
- Normandy - 5 Counties/23 Total Holdings/19 Coastal Holdings/Best County Contains 5 Holdings
- Medina - 5 Counties/22 Total Holdings/19 Coastal Holdings/Best County Contains 6 Holdings
- Barcelona - 6 Counties/26 Total Holdings/18 Coastal Holdings/Best County Contains 6 Holdings
- Marrakech - 6 Counties/25 Total Holdings/18 Coastal Holdings/Best County Contains 7 Holdings
Silver Tier
- Cherson - 4 Counties/18 Total Holdings/18 Coastal Holdings/Best County Contains 5 Holdings
- Nikaea - 4 Counties/21 Total Holdings/16 Coastal Holdings/Best County Contains 6 Holdings Global co2 emissions 2018.
- Uppland - 4 Counties/17 Total Holdings/17 Coastal Holdings/Best County Contains 6 Holdings
- Konkana - 3 Counties/17 Total Holdings/17 Coastal Holdings/Best County Contains 6 Holdings
- Thrace - 3 Counties/16 Total Holdings/16 Coastal Holdings/Best County Contains 7 Holdings
Copper Tier
- Cilicia - 5 Counties/20 Total Holdings/16 Coastal Holdings/Best County Contains 4 Holdings
- Holland - 4 Counties/17 Total Holdings/17 Coastal Holdings/Best County Contains 5 Holdings
- Skane - 4 Counties/16 Total Holdings/16 Coastal Holdings/Best County Contains 6 Holdings
- Tripolitania - 4 Counties/16 Total Holdings/16 Coastal Holdings/Best County Contains 5 Holdings
- Mecklenburg - 4 Counties/16 Total Holdings/16 Coastal Holdings/Best County Contains 5 Holdings
- Vestlandet - 4 Counties/16 Total Holdings/16 Coastal Holdings/Best County Contains 4 Holdings
36 comments
War is one of the most important element of every strategy game. Although in Crusader Kings II it doesn't matter that much, you shall pay attention to it. Medieval art of war is shown in this game in very detailed way. Unfortunately, as it happens in simulations, reality makes a lot of problems to the nowadays players. The most number of doubts cause an act of declaration of war, because it requires good reason (casus belli). To obtain such pretext, you can decide on one of possibilities which are described below.
Fabricate Claims
The easiest method basing on sending the chancellor to the enemy land and usurp the power. It's described in the chapter Council: Chancellor. There is one flaw: you can seize only one county at once.
Crusade
If the holy father declare a holy war, all Christian monarchs gain a casus belli against that target. Another values of this solution is fact that you gain pope's respect and 500 piety points. It's described in detail in the chapter Religion: Crusade.
Not only success in the crusade is rewarded. Also most of sieges and even getting to the target.
De jure law
If you have reasonable rights to the particular land, and you don't possess it, you can start a war in case of getting this place. Such claimants you may gain if you're one of the legal descendants of this territory or if someone took it from your parents. What is more, if any county leaves your kingdom, you can fight to regain it.
Another argument that can be used is an integrity of the country. In frames of the kingdom de jure an owner of its crown can fight for the lands that are out of his power (filter in the right bottom corner of the screen). An additional thing is usurping rights to some land. For instance, if you usurped rights to the Great Poland (duchy), he automatically gains casus belli against all terrains included in the de jure of this kingdom. Special statement informs you when it's possible.
Owner of the Burgundy's crown can declare a war to everybody who have at least a piece of his de jure lands.
Intrigues
Both player and his subjects can declare war thanks to intrigues. If in the bookmark Intrigue at the upper part of the screen an intrigue which goal is to change the political system, defeat the ruler or regain independence, it'll be connected with declaring a war. But remember that the goal of confrontation is clearly defined and you can't cross it. So if you're fighting for the change of the political system you'll gain only that (plus prestige, of course). Unfortunately such plans show up in the game very rarely.
Sometimes NPC's convincing you to take a part in the war intrigue. It's worth to consider their proposition.
Agreement for invasion
If you have at least 250 piety points (500 in case of the emperor) you're catholic and not at war at the moment, you may ask the pope for the blessing for an invasion on the other, Christian country. Win in such war allows you to seize all domain of the defeated enemy but with two catches: enemy has to have more land than you, and all the operation depends on Holy's Father will.
Attack on the excommunicated person
If some monarch get excommunicated, every catholic can declare war at him. It's comfortable because if you're respected by the pope, you may ask about excommunication the chosen character. It is described wider in the Religion: Basics.
Persons who are adult members of the Church can be excommunicated.
Vassals' right to the land
If any of your subordinates have right to the particular territory, you can submit his demands and declare war to the actual owner. In the case of victory, the conquered lands go to the vassal, not to you. That's why such intervention isn't always profitable. On the other hand, it's cosy way, because it doesn't require much effort. You just need to Invite to Court one of descendants of the debatable province and declare the war in his name. If the achieved titles are not equaled with yours, you'll gain new subordinate with all his territory.
After win war it's worth to think about seizing vassal's lands.
War with infidels
If you want declare a war to the infidels, you can do it in every moment. Heretics aren't protected by any law, so you can conquer their lands with impunity. But remember to convert the heretic province after the winning.
Defending the faith
The least profitable war is definitely war in defence of the faith. Rulers deciding on joining to the anti-muslim coalition can lose much things and gain only prestige and piety points. You don't get any territories in that way.
Fight for an independence
If you're dependant from some ruler, it's worth to refuse obedience and fight for an independence. But be careful, because usually monarchs have more army, so it's a good idea to have some allies.
Usually it's better to take over the crown from the sovereign, than fighting for independence.
Taking over the crown
If you're dependant from some ruler you can declare a war at him. If the rebels win, you or the legal descendant (so check it carefully earlier) will gain the crown. It's a problematic way of gaining the power, because it requires carrying out a brilliant military operation. Besides, it's more worthwhile to assassinate the monarch.
Duke can become the king, he jus needs to win the war.
Crusader Kings is a strategy game set in the medieval times of feudal Europe. The game covers an area stretching from Iceland in the west to the Urals and Persia in the east; from the northern wilderness of Scandinavia in the north to Northern Africa and Arabia in the south.
Its focus is on feudal Europe, and the dynasties that ruled it. Playable factions are therefore limited to Christianfeudal lords. This means that you cannot play Muslim or Pagan rulers, nor is it possible to play merchant republics or military orders or ecclesiastical rulers.
The goal is to build a thriving, powerful dynasty that would dominate the European world. This can be achieved through strategic marriages, assassinations, or war.
The Dynasty
As a ruler, you are the head of a dynasty, and your fate as a player stands and falls with your kin. If your dynasty loses power or dies out, you lose the game. One of your most important tasks as a ruler is to secure your inheritance for your kin, and ensure that you have family to pass the inheritance to.
In CK, the dynasty is known by the last name of the characters. An example: the character Robert de Hauteville, Duke of Apulia, can be read as Robert of the de Hautevilledynasty.
Any action you take, especially those involving the raising of children, will result in your characters acquiring certain character traits. Be careful, many traits have positive AND negative effects - and many stick with your characters for life.
Inheritance
When a ruler dies, his titles pass to a new character. If this character is of a different dynasty from your ruler, you might lose the game. It is therefore quite important to think ahead and secure an heir from within your own dynasty. Due to the different types of succession law, there are different things to look out for, as well as different ways of getting a new heir.
Note that player control stays with the dynasty, not the titles. If your heir has a different family name, you will lose control of those titles, and either be transferred to another ruler of your family or, if there is none, get a 'game over' message.
Prestige and piety
Every ruler has, in addition to his gold coffers, a ranking of prestige and piety. These are very important for your ruler. When a ruler dies, his heir inherits the gold of his predecessor, but none of the prestige or piety. He does however inherit a certain amount of his predecessor's bad reputation.
Reputation
Most of the things you do in life have consequences, so also in CK. Some actions are more frowned upon than others, and will taint your reputation. Reputation is important, because this is one of the ways that other characters judge your ruler. If your reputation becomes too bad your vassals might not deem you worthy of their loyalty. Piety improves reputation.
Titles
You can create titles provided that you control 2/3 of the provinces that form the region to be controlled by the title you wish to create. For instance, if you wish to become the Duke of Brittany, you or your vassals have to control 4 of 6 provinces. The option of creating a title opens up when you control at least one province associated to that title.
When you manage to get enough land to create the title you will have to pay 100 gold in order to have it created. In return, you will gain 100 prestige.
Should your new title be of higher rank than the previous (for example a Count becoming a Duke or a Duke becoming King) your main character will move to his new capital.
It is easier to gain land and therefore create titles by conquering lands that are under Muslim control. Next you have Christian lands that are ruled by vassals of a different king than yours. Though difficult, it is still possible to do so militarily. Though technically possible, it is not advised to take lands from vassals of your king by force. For those cases, marrying into their line and moving your family member up on the succession tree is the best choice.
Warfare
There are two types of warfare in CK; wars against Christians and wars against non-Christians (sometimes called Crusades).
The cost of war
Whenever you mobilize your forces, be expected to pay for that. Your income will drop proportionally to the number of troops you have mobilized. This is true even if you do so on behalf of your liege and thus have no control of where your troops go and how long they will stay active. You can thus become very poor very quickly. If you bring your army maintenance down to zero, no one pays for the army; it suffers faster from the effects of attrition.
Requests to mobilize your forces tend to be more common for Dukes than for Counts, and you are given the choice to obey your liege or not. Rejecting a call to arms, however, will lower your loyalty. Most of all, your liege gets a claim against your primary title. You might suffer the consequences later for refusing to obey your feudal duty.
Wars among Christians
In wars against other Christian rulers, you must have claims upon one or more of their titles in order to declare war (see grabbing and usurping titles). You may also join the wars of your vassals and allies. Warfare includes maneuvering armies into their provinces, sieging their castles, and eventually taking control of their provinces. You will then negotiate a peace treaty, at which time titles can be transferred and tribute paid. Note two things here: vassals will transfer allegiance when the relevant title is transferred, and to actually take ownership of provinces you have to take their Count titles. A liege gets a claim on all titles held by a vassal who had declared independence or war against him. However, he does not get a claim on titles held by a vassal who had transferred allegiance to a new liege.
Wars against Non-Christians
In wars against non-Christians, things are a bit simpler. Claims upon their titles are not required. Successfully capturing a non-Christian province through siege will give you a claim on the Count title of the captured province. It is not possible to grab or usurp titles held by non-Christians.
Wars against Mongols
Mongol is the master culture of Crusader Kings. Mongols have the bonus of unlimited demesne, and tens of thousands of invading troop reinforcements unaffected by attrition. They consider everyone as a religious enemy, wage wars without claims, annex and lose land without peace negotiations. When annexing land, captured provinces are incorporated into the demesne of the Mongol ruler. When losing land, captured provinces become the personal property of the enemy commander. If he is a ruler already, this province is added to his demesne; if not, he will become Count of that province. It is important to realize that your demesne armies may be commanded by your court officials (marshal, etcetera) and this may cause you to lose them, as they prefer to become feudal lords instead of court officials. To end such a war, you may either completely destroy the enemy or negotiate peace.
The titles King of Golden Horde and Il-Khanat bestows Mongol bonuses to any non-Mongolian Ruler.
Technology: Research and spread
In CK, technology is tied to the individual provinces. This means that some provinces can be more developed than others. The technology tree in CK is divided in three main branches of advances, with a number of sub-categories. Each of the sub-categories is divided into five levels.
Advances in a province are made through either research or spread. In the advances screen, you can choose which of the types to focus on. This decides the research done in your capital. Demesne provinces other than your capital will only get advances through spread. This is when a province gains an advance from a neighboring province.
Things to look out for in the beginning
There are a few things that you, as a beginner, would be well advised to keep an eye on from the start of your game:
- Do you have an heir, and is he from your dynasty?
- Keep an eye on your reputation
- Keep an eye on your vassals' loyalty
The heir
When you start a game, the first thing you should do is to check out the status of your ruler. Is he married? Any children? Any heirs? This is the key point to survival: when your ruler dies, and that can happen when you least expect, his titles will go to the heir. If he is from a different dynasty you will lose the game!
Check your realm's law of succession. This will give you an idea about how the heirs are ranked. If the current heir is not from your dynasty you should do anything to fix that before your ruler dies. The possible actions depends on your situation:
I have Elective Law, and the heir is not from my dynasty
Under Elective Law the heir is whoever happens to be the strongest vassal in the realm at the point of death. If you have no vassals, the heir is the strongest courtier. The only way to secure the inheritance for, e.g., your son is to prop him up so he becomes second in power only to your ruler. You do this by granting him land and titles. Check the list of heirs from time to time to make sure you get no surprises..
The king is married but childless
The outcome here depends on the age of the ruler, but mostly on his wife. Fertility decreases with age, and an older spouse (35+) is unlikely to provide any heir at all. One alternative is to have her killed. It might be considered 'gamey', but you can also look on it as the in-game equivalent of a dissolved marriage. There are many examples of rulers abandoning infertile wives.. If you have other possible heirs, like a capable nephew, you can also consider maneuvering them into position, if need be, by changing the law of succession.
The king is unmarried and childless
The answer is simple: get a wife, preferably someone young. Look out for the prospective bride's character traits though. A lustful wench is good for producing heirs, while a chaste woman is less likely to be very fertile. You should also look out for illness and deformations as genetic traits can be passed along to children.
Reputation
Your reputation is listed in the court sidebar. This is very important for many reasons:
- If your reputation is too bad your vassals will revolt
- It affects the chance of success of your diplomatic attempts
Crusader Kings 2 Beginner's Guide
Loyalty
If your ruler has vassals, you can check their loyalty by accessing their character screen. This is important, as a vassal with low loyalty is likely to rebel against your ruler or change his allegiance to a different ruler. When you hover your mouse pointer over the loyalty value you will get a pop-up window giving details of how the loyalty changes, and why. If the loyalty is dropping you can pin-point why and attempt to fix it. It can be something as easy as disbanding a vassal regiment, or an impossible case of ruined reputation.
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In most cases you should be able to rectify the situation, or, if not, buy the troublesome vassal's loyalty with grants of land or money. If you are not taking proper notice at an early point, you might end up in a quagmire though. If you come to a point where all your vassals rebel against you, it might seem like a good idea to crush them and take all their land.. Don't do it! Annexing land decreases your reputation that again reduces your othervassalsloyalty. If too many vassals take up arms against you it is most likely to be because of bad reputation, and annexing them is a sure way to get the rest of the vassals involved too. Once they are all annexed, any vassal you release will drop in loyalty because of your bad reputation, and you're on a new civil war. The proper way of dealing with this is to humble yourself, drop the claims you have against your vassals, and beg them to become your vassal once more.